Evolution of a Game Phenomenon in the Philosophical and Pedagogical Ideas of the XVIII–XIX Centuries
Keywords:
game, phenomenon, human, existence, essence, cognitionAbstract
Actuality. Future research needs of a game phenolmenon in the time expansion and the fixation of peculiar game characteristics for each stage of human development are supported by the need of the formation of human personality taking into account both the achievements of previous generations, and the realities, that mark rapid and fundamental changes in Ukraine as well as in the world. Research objective is to analyze the main philosophical, psychological, pedagogical and cultural views of thinkers, who determined the evolution of a game phenomenon in the XVIII–XIX centuries. Research methods: analysis, synthesis and generalization of research findings in question on courseware as well as on the Internet sources. Research findings. The necessity of a retrospective study of a game phenomenon is substantiated. The main views of thinkers of the specified historic period on a game phenomenon, in which a game appears as a creative achievement of reality and as a natural way of maintaining integrity of human life, are discovered. It is found out that a game, possessing the major cultural and pedagogical potential, provides an individual with the realization of his or her main destiny, namely establishing herself or himself as a human. Conclusions. A game is a complicated and many-sided phenomenon known through the human experience and percieved on the sensuous level. Its essential characteristics are associated with such categories like activity, freedom, pleasure, convention, novelty, creativity, versatility, transformation and improvement.
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