The Effect of Using Electronic Educational Technology «Video Technology» on Learning Dribblings in Basketball

Authors

  • Mouloud Kenioua Institute of Physical Education and Sport University of Ouargla
  • Hocine Berkat Institute of Physical Education and Sport University of Ouargla

DOI:

https://doi.org/10.29038/2220-7481-2021-02-133-138

Keywords:

effect, video technology, dribbling skill, basketball, physical education lesson

Abstract

Topicality. The video technology become one of the modern electronic learning methods used in the field of physical education and sports Research Purpose.The current study aimed to use video technology as one of the modern educational methods and the extent of its impact on learning and acquiring the skill of dribbling in basketball among intermediate school students. Methods. The participants of the main study consisted of 26 students from an intermediate education institution. Measurement tools can be divided into two parts, the first is the scientific research tools such as personal interviews with experts, tests, questionnaire form for determining the most appropriate test to assess the skilful performance of dribbling, a test for evaluating the skill of dribbling and scientific observation. The second is the means and devices used that included: a laptop computer, a visual display device, a device for measuring height and weight, in addition to sports supplies and video tapes. Research Result. The results of the current study showed that the educational program followed influenced the development of students ‘dribbling skill in basketball. The use of video technology enhanced learning the skill of dribbling in basketball among students. Conclusion. It has become necessary to use video tapes and various new electronic techniques such as includes virtual reality (VR), augmented reality (AR) in the physical education lesson, because of their importance in the learning process, and link the sense of hearing and sight in order to gain time and effort, and enhance the motivation of students.

References

Hamza, H. (2014). The impact of video programs as an aid in learning of straight punch of boxing boys. Journal of Physical Education Sciences, 7(1), 69–79.

Sani, M. H., Khan, T. K. (2017). Modeling Technique: The Effect on Rugby Sport Performance. International Journal of Academic Research in Business and Social Sciences, 7(10), 2222–6990. https://doi.org/10.6007/ IJARBSS/v7-i10/3389

Obrusnikova, I., Rattigan, P. J. (2016). Using video-based modeling to promote acquisition of fundamental motor skills. Journal of Physical Education, Recreation & Dance, 87(4), 24–29. https://doi.org/10.1 http://dx.doi.org/080/ 07303084.2016.1141728

Huddleston, R. (2019). Teaching Physical Education Skills to a Student with a Disability Through Video Modeling. Theses and Dissertations, 7510. https://scholarsarchive.byu.edu/etd/7510

Hoogerheide, V., van Wermeskerken, M., Loyens, S. M., van Gog, T. (2016). Learning from video modeling examples: content kept equal, adultsare more effective models than peers. Learn. Instruct, 44, 22–30. https://doi.org/10.1016/j.learninstruc.2016.02.004.

Akullian, J., & Bellini, S. (2007). A meta-analysis of video modeling and video self-modeling interventions for children and adolescents with autism spectrum disorders. Exceptional Children, 73, 261–284. doi: https://doi.org/10.1007/978-1-4419-1698-3_809.

Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory, Englewood Cliffs, New-Jork: Prentice-Hall.

Ministry of Education. The accompanying document for the Physical Education and Sports Curriculum, Intermediate Education Stage, (2016). https://www.seyfeduc.com/2016/10/2_73.html.

Jarraya, M., Rekik, G., Belkhir, Y., Chtourou, H., Nikolaidis, P. T., Rosemann, T., & Knechtle, B. (2019). Which presentation speed is better for learning basketball tactical actions through video modeling examples? The influence of content complexity. Frontiers in psychology, 10. https://doi.org/10.3389/fpsyg.2019.02356.

Lazam, Q. (2005). Topics in Kinetic Learning. Baghdad; Higher Education Press.

Khayun, Y. (2010). Kinetic Learning between Principle and Practice. Baghdad; House of Books and Documents.

Magill, R., & Anderson, D. (2010). Motor learning and control. McGraw-Hill Publishing.

Schmidt, R. A., Lee, T. D., Winstein, C., Wulf, G., & Zelaznik, H. N. (2018). Motor control and learning: A behavioral emphasis. Human kinetics.

Cratty, B. J. (1967). Movement behaviour and motor learning.

Schmeck, R. R. (1988). Individual differences and learning strategies. In Learning and study strategies. Academic Press, 171–191.

Moeini, H., & Mozaffari, S. (2017). Gender dictionary learning for gender classification. Journal of Visual Communication and Image Representation, 42, 1–13. https://abs/10.1016/j.jvcir.2016.11.002.

Snow, R. E. (1986). Individual differences and the design of educational programs. American Psychologist, 41(10), 1029–1039. https://doi.org/10.1037/0003-066X.41.10.1029.

Abboud, H. M., Allawi, R. & Zaid Al-Dulaimi, N. (2013). The effect of an educational approach using educational models in developing the performance of some students' basketball skills. Journal of the Human Sciences, 1 (15), 331–338. URL: https://www.iasj.net/iasj/article/86000.

Haider, A., H. (2014). The effect of video programs as an aid in learning straight punching by boxing boys. Journal of Physical Education Sciences, 7 (1), 69–78. https://search.emarefa.net/detail/BIM-515707.

Blair, L. (2011). The use of video game achievements to enhance player performance, self-efficacy and motivation. Electronic Theses and Dissertations. URL: https://stars.library.ucf.edu/etd/1827.

Buck, D. J., Hutchinson, J. C., Winter, C. R., & Thompson, B. A. (2016). The effects of mental imagery with video-modeling on self-efficacy and maximal front squat ability. Sports, 4(2), 23. doi: https://10.3390/sports4020023.

Zagórska, A., & Guszkowska, M. (2014). A program to support self‐efficacy among athletes. Scandinavian journal of medicine & science in sports, 24(3), 121–128. doi: 10.1111/sms.12125.

Haith, A. M., Huberdeau, D. M., & Krakauer, J. W. (2015). The influence of movement preparation time on the expression of visuomotor learning and savings. Journal of neuroscience, 35(13), 5109–5117. URL: https://www.jneurosci.org/content/jneuro/35/13/5109.full.pdf.

Batson, G., & Sentler, S. (2017). How visual and kinaesthetic imagery shape movement improvisation: A pilot study. Journal of Dance & Somatic Practices, 9(2), 195–212. https://doi.org/10.1386/jdsp.9.2.195_1

Solberg, R. T., & Dibben, N. Peak experiences with electronic dance music: Subjective experiences, physio- logical responses, and musical characteristics of the break routine. Music Perception: An Interdisciplinary Journal, 2019; 36(4), 371–389. https://doi.org/10.1525/mp.2019.36.4.371.

Downloads

Published

2021-07-01

Issue

Section

Olympic and professional sport

How to Cite

The Effect of Using Electronic Educational Technology «Video Technology» on Learning Dribblings in Basketball. (2021). Physical Education, Sport and Health Culture in Modern Society, 2(54), 133-138. https://doi.org/10.29038/2220-7481-2021-02-133-138